SQL Database Renders Doom at 35 FPS
A developer uses 1,300 lines of SQL to render accurate bitmapped views of the game Doom at 35 frames per second.
The story so far
2 publishers have covered this in 2 articles since 2 Oct 2026. Ars Technica published first, on 2 October at 21:19 UTC; Latest from Tom's Hardware followed 40h 41m later. The most recent article, from Latest from Tom's Hardware, appeared on 4 October at 14:00 UTC.
Outlets reporting it: Ars Technica (major outlet), Latest from Tom's Hardware.
No prediction market is linked to this story at the moment. We match each story to Polymarket and Kalshi markets by what they ask, and show one only when it is close enough to be useful; if a market on this topic opens, it will appear here. Meanwhile, browse every market we track or see how stories and markets are matched.
Sources
Every article we clustered into this story. Headlines link to the publisher.