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SQL Database Renders Doom at 35 FPS

A developer uses 1,300 lines of SQL to render accurate bitmapped views of the game Doom at 35 frames per second.

2 publishers · 2 articles · first seen 2 Oct 2026 · updated 1h ago

The story so far

2 publishers have covered this in 2 articles since 2 Oct 2026. Ars Technica published first, on 2 October at 21:19 UTC; Latest from Tom's Hardware followed 40h 41m later. The most recent article, from Latest from Tom's Hardware, appeared on 4 October at 14:00 UTC.

Outlets reporting it: Ars Technica (major outlet), Latest from Tom's Hardware.

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Sources

Every article we clustered into this story. Headlines link to the publisher.

  1. Can it run Doom: SQL database edition Ars Technica ·
  2. Database expert runs Doom in SQL with just 5,900 lines of code Latest from Tom's Hardware
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